Savannah House

This project was rendered in Unreal Engine 4. I created the assets in Autodesk Maya and fully textured it inside the material editor of Unreal using seamless textures and material instances to create textures that I had a lot of control over using multiple parameters in order to create different materials using the same textures 

Model Sheets

SavannahHouse_Turnaround
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SavannahHouse_WireframeAndMaps
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SavannahHouse_References
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Fly-Through