Polytrip

This is a low poly story driven game in which the player travels through two universes by the click of a finger. The idea of the game is to get the artifacts on each island in order to beat the game. You can also collect Crystals for bonus content and voice over. I worked in collaboration with Joseph Meeks who made the sound and sound effects and Loic Suberville who was in charge of all voice over.

I was in charge of Coding the entire game in Unreal Engine 4 Blueprint Editor and I also created all the low poly assets, UI and art to the game

Gameplay

Model Sheets

Polytrip_InGameScreenshots
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Polytrip_UI
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Polytrip_ModularWireframes
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Polytrip_IslandWireframe
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Polytrip_SideBySide
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Polytrip_Blueprints
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