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This project was rendered in Unreal Engine 4. It is an environment project in which I created all the assets in Autodesk Maya, textured in Substance Painter or directly in the material Editor of Unreal for efficiency or control. I also included some light functions in order to create a more realistic feeling to the scene and give it more life by creating a blinking neon sign and having one of the light bulbs flickering because it is older.
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