1933 Cadillac

This project was rendered in Unreal Engine 4. In this project I mainly focused on getting the vehicle asset done for a video game. I modeled it in Autodesk Maya and textured it in the material editor of Unreal.

Fly-Through

Model Sheets

1933Cadillac_BeautyShots
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1933Cadillac_SideBySide
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1933Cadillac_WireframeAndMaps
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1933Cadillac_References
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